I know it doesn’t make a whole lot of sense, given the fact that Fallout is a post-apocalyptic world, but whenever I’m wading through the wasteland, I gotta make sure that not only am I well prepared for all the dangers the new world but I look damn good too.
And since Fallout 4 has more armor customization than any game out there, that’s not a hard feat to accomplish. On the contrary - there are so many choices of attire in Fallout that I have a hard time choosing my outfit! You could go for the Mad Max-esque accouterments that seem to be all the rage with bandits and raiders the wasteland over, or you could go a little upscale and maybe dust off a centuries old suit or two.
But my hard-earned bottle caps are always going to be spent on the best power armor money can buy.
However, not all armors are built the same. There are some real gems waiting out there in the wastes for an adventurer brave enough to go find them, and there are some awful clunkers out there too.
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Here are some of the best (and the worst) armor sets you can find in the Commonwealth.
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15 BEST: Ballistic Weave Armors
This isn’t actually a single set of armors, but a whole bunch that all have one thing in common: they can be upgraded using ballistic weave.
For those that go down The Railroad’s questline far enough, Tinker Tom will eventually give the Sole Survivor ballistic weave. This workbench upgrade will drastically improve certain pieces of everyday clothing that you come across by giving them insane damage resist bonuses.
The best of the best are outfits that not only accept ballistic weave but will also add additional armor pieces on top of them too. Clothing like Army Fatigues, Military Fatigues, Baseball Uniforms, and the Minuteman Outfit will all accept ballistic weave upgrades while allowing external armor to be worn as well.
14 Worst: Raider Power Armor
I know that if you want to fit in with the locals, it helps to have jagged metal shards poking out from every joint, but Raider Power Armor really is bad. The damage resistance isn’t that much better than ballistic weave, and the energy resistance is actually far less.
Just about the only good thing that can be said about the Raider Power Armor is that it’s easy to repair, only requiring steel for maintenance. Steel is just about the most abundant resource you can find, however, to upgrade the armor you’ll need aluminum which is a lot harder to come by.
You're basically just wasting power cores by using this armor.
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13 BEST: X01 Power Armor
The big daddy of power armors is, of course, going to make it pretty high on this list. And why wouldn’t it? The X01 gives you the best defensive stats, the best radiation resistance, and the best HP. Just about the only thing wrong with it is how expensive it can be to maintain, requiring more materials to repair than any other armor out there.
If you want to walk around the Commonwealth as a human tank, the X01 Power Armor is the only way to go. If you can manage to get all the resources together, it's an incredible power fantasy. It's extremely satisfying to put on the gear and stomp around.
12 Worst: DC Guard Armor
I remember when I first set in Diamond City and I saw these guys wandering around, I laughed. I mean, 1930’s era catcher’s armor and a football helmet? How is that going to stop a bullet, much less a laser?
Things don’t get any better when you actually grab some for yourself and get to see the pitiful damage resistances this armor provides. You can build much better for yourself just from raw materials, or you can loot better armor from a raider’s corpse.
Just try not to laugh at the guards as you walk on by. You would want to hurt their feels. It takes time and energy to find the whole lousy set.
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11 BEST: Destroyer’s Armor Set
Power armor isn’t the only way to defend yourself. Fallout 4 has some fantastic unique armor plates that you can strap onto just about anything to give yourself a bulwark against random Deathclaw attacks.
Some of the best strap-on armor you can get is the Destroyer’s Armor set. Found in stores all over the Commonwealth, this set is a great way to get reliably good armor with some fantastic bonuses. Using both Destroyer’s leg armor pieces provides a 20% movement speed bonus that lets you zip around the Wastes like you’ve taken a double dose of Jet.
10 Worst: Dirty Trench Coat
There’s a certain style to be had with trench coats - I know that. I know that the Silver Shroud famously has a trench coat and it also looks pretty good. And I know that the trench coat gives a +1 Endurance and +1 Charisma modifier too. And it even can accept ballistic armor to give it some pretty good damage resistance.
But here’s the problem: it can’t take any additional armor pieces, meaning you’re blocked from combining this armor with something like the Destroyer’s set.
Plus it’s dirty. I mean, ew. At least you're preserving a small piece of American suburban history on your shoulders.
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9 BEST: Marine Assault Armor
If the maximum defense is your aim, then Marine Assault Armor is your game. Part of the Far Harbor expansion, this armor has the best defensive stats of any non-power armor short of a ballistic weave. When combined with a ballistic woven undercoat, this armor rivals power armor for defense.
There’s also the potential for the Marine Assault Armor to outshine even unique armor, as every armor drop has a chance to spawn with legendary prefixes which provide incredible stat boosts. It may take awhile to farm, but they’re well worth the effort. (Not to mention how phenomenally cool y0u look sporting this gear).
8 Worst: Undershirt & Jeans
If you want to play Fallout 4 on hard mode without actually fiddling with the game settings, try playing with some plain ‘ol undershirt and jeans. They have no damage resistance, no radiation resistance, cannot accept any armor, and give a single +1 to Luck as a stat boost. Which you will need.
Just about the only thing going for it is you get to romp around in jeans and sneakers, which I’m sure is what most of us would prefer to be wearing when hiking. But if I have to deal with Deathclaws and Super Mutants, I’m gonna want something with a little more protection. OK, a lot more protection. In this gear, you're basically one step up from your childhood Pjs.
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7 BEST: Acadia’s Shield
Acadia’s Shield may only be a single piece of chest armor, but providing three stat boosts to Intelligence, Endurance, and Agility is something that no other armor piece does. Every other armor will boost two stats at most, but Acadia’s Shield flies in the face of convention and straight onto your torso.
Even though the defensive statistics are not the greatest, in Fallout 4 your inherent stats are far more important than a few points of damage resistance. A single point of added Endurance is worth the trade, and the Agility and Intelligence will go a long way to passing skill tests down the line.
6 Worst: Sack Hood With Straps
Frankly, I’m surprised this is even an option to acquire in-game. Wearing this makes you look like an escapee from an end-of-the-world mental asylum. You’ve got one eye to see through, burlap covering your face so you can’t wear anything like glasses, and leather keeping..something strapped to your face.
I’m actually a little confused as to what that device could be. It gives you a tiny bit of radiation resistance, so it might be a rebreather, but I don’t think it’d be very effective what with the whole thing being made of fabric. Moreover, you basically look like a failed Halloween costume — yikes.
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5 BEST: The Dapper Gent
Remember when I said you gotta look good in the Wasteland? Well, there ‘ain't no better way to look good than by wearing a Dapper Gent. The black fedora has a classic timelessness that fits for just about any occasion, be it chatting up some dame it Diamond City to tear-assing from a troop of angry Super Mutants.
On top of a big +2 to Charisma and a 15% damage reduction from robots, the hat also comes with some pretty stellar damage resistance numbers too. All in all, you can’t go wrong with this formal hat. You'll be whistling tunes from the era and tilting your brow to all the wastelanders in no time.
4 BEST: T-60 Power Armor
Runner-up to the X01 is naturally the T-60 Power Armor, which possesses the second best defensive stats in the game. But for me, there are a few reasons I’d pick the T-60 over the X01.
First of all, the T-60 is both easier to find and easier to repair once you have it. When survival in the wastes depends on having supplies on-hand, ease of maintenance cannot be stressed enough. The T-60 can also mount the unique Tesla armor pieces that provide a massive damage boost to all energy based weapons.
Best of all, the T-60 is the heaviest armor that can be painted with the Atom Cats paint job, which significantly reduces the action points lost due to running. Combine the Atom Cats paint with the jetpack, and the T-60 is the most mobile armor in the wastes.
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3 Worst: Trapper Armor
The Far Harbour expansion grew the Fallout 4 arsenal with a lot of fantastic armors and weapons. And it also gave us Trapper Armor.
Let’s break this outfit down. You’re wearing old tires, bent and twisted pier steel, and a lobster trap on your head. You can only see what’s directly in front of you since you’re wearing a lobster trap on your head, and you have to be careful not to stab everyone around you with tetanus-infecting rusty metal. So basically you're about as potent a threat as an actual lobster ..
Oh, and it's stats are crap too.
2 Worst: Cappy Glasses
So I said earlier that most glasses in the Fallout universe give you a +1 Perception bonus for wearing them. All except these. The Cappy Glasses give you nothing. That’s right: nothing. You’ve just got bottle caps on your face. You’re like a walking advertisement for Nuka-Cola and a 1960s campaign to convince high schoolers not to smoke the reefer. Thy also happen to look like 2/3 of a crummy fidget spinner — so it's all bad news.
It doesn’t even provide any damage resistance. All it does is take up 0.2 of your weight capacity. And make you look like an idiot.
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1 BEST: Operator's Goggles
Long-time players of the Fallout series know that you should always be wearing glasses whether you need them or not. The reason being is that nearly every pair of glasses out there gives a +1 Perception bonus.
I know when I wear someone else’s glasses I can barely see in front of my nose, but that’s beside the point.
Found in the Nuka-World expansion, the Operator’s Goggles not only give a plus to your perception, but in a first for Fallout also give damage resistance as well. And you can still wear a fancy hat on top of them too.
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Armor protection is extraordinarily important in Fallout 4, providing resistance to physical, energy, and radiation damage. Fallout 4 body armor comes in two types: complete suits and layered components. Full suits are single-piece plug-and play armors that provide a singular, uniform protection.
Layered armors include an underarmor layer supplemented by arms, leg and chest pieces placed over the base armor layer.
In addition to body armors, head armor is also available and provides stacking supplemental protection.
Beyond head and body armor, Fallout 4 also provides several varieties of Power Armor, a limited resource suit of environmental protection. Power Armor is tremendously durable and allows the wearer to survive radiation and fall without damage, but requires the expenditure of charged Fusion Cores.
Acquiring 220 Defense Layered Ballistic Weave Armor[edit]
Among the most effective protection in Fallout 4 is the application of Layered Ballistic Weave Armor. This method of protection can provide a player with defenses in excess of 220 physical and 220 energy.
Acquiring Ballistic Weave is a multi-step process with several prerequisites. In order to develop this armor, you will need:
Once you've completed these prerequisites, look around Railroad HQ this guy, Tinker Tom, and strike up a friendly conversation. When Tom mentions the Cache you've discovered, he'll offer to let you examine his goods for sale. Do so.
Completing this sequence has the invisible effect of opening up an entirely new modding ability for your character, but the change isn't obvious. You won't even know until you next visit an Armor crafting station, and then only if you're carrying one of several eligible types of cloth-based underarmor.
You'll see a new option for Weave Mods on all eligible armors. If you don't already own an eligible armor, Tinker Tom sells some prefab suits that can be upgraded with better Weave mods. You can also grab Army Fatigues from Gunners in many areas..these are perfect for Weave augmentation.
Other compatible armor includes:
Headgear (that can be fully upgraded):
To create a new Ballistic Weave, you'll also need Ballistic Fiber as a raw material.
This can be purchased in Goodneighbor at K-L-EO's shop in batches of 25.
Once you've got the Fiber, head to an Armor crafting station Take any suit of eligible armor and construct a Level 5 Ballistic Weave mod.
You now have a 110/110 defense, and as long as you've used an underarmor (like Army Fatigues), you can stack arm, leg, and chest plating on top for further defensive bonuses.
But the fun's not over yet! A very few hats also allow for Ballistic Weave. The only one we've tested so far is the Newsboy Cap, but it's likely a few other caps also apply. The effects of a hat and an underarmor layer stack, bolstering your defenses to an incredible 220/220!
X-01 Power Armor[edit]
X-01 Power Armor represents the most powerful variant of the [{Fusion Core]]-fueled protective suits.
You can find a complete X-01 suit at this location. Be warned, it's very well guarded, so bring your best weapons and armor.
Head into the 35 Court building at the location above. There's a laser turret just above the door leading in.
Enter the lobby and immediately head left up the elevator.
At the top of the elevator, take a right up this winding passage. You'll be attacked soon after reaching the top, so prepare some high-powered weaponry and any buffs you might want equipped.
After reaching the rooftop plaza, a pair of doors will iopen revealing an Assaultron and a Sentry Bot. There's very little space on the roof to maneuver, so it may be helpful to expend some high-powered ordinance and clear them out quickly.
Once the two bots are down, enter one of the two newly opened rooms.
Press the red button.
Now enter the second open room and repeat.
The center door will open, revealing a pristine suit of X-01.
Grab the suit and celebrate the fruits of victory.
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OverviewEdit
In Fallout 4 the wardrobe system allows the Sole Survivor to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 2 layers:
Many wardrobe items take up multiple slots, including armor slots, limiting what other pieces they can be combined with. Each item on every layer can offer bonuses, such as different kinds of damage resistance. All of these items and their unique bonuses are detailed below. Furthermore, armor mods can be applied to select items, providing additional bonuses.
Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers.
Each piece of armor falls under one of these classifications: Normal, Legendary or Unique. Normal armors have no special bonuses applied to them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards.
Body armor partsEditRaider armorEdit
Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders.
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Leather armorEdit
Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. The standard and sturdy variants of leather armor have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior energy resistance at the expense of considerably weaker ballistic resistance.
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Metal armorEdit
Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. Metal provides superior ballistic resistance but inferior energy resistance when compared to leather armor. The standard variant of metal armor has inferior ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic resistance at the expense of considerably weaker energy resistance.
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Combat armorEdit
Combat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. The standard variant has superior energy and ballistic resistance to both leather and metal. Although heavy leather armor has superior energy resistance and heavy metal armor has superior ballistic resistance, combat armor has better ballistic resistance than leather and better energy resistance than metal, making it better geared for all-purpose use.
While all other armor has identical stats for the left and right variants of limbs, combat armor has different weights for left and right legs.
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Synth armorEdit
Synth armor can be seen as a tier 4 armor type. The standard and sturdy variants have somewhat to slightly weaker ballistic resistances compared to the tier 3 combat armor, but the heavy variant has slightly better ballistic resistance, and all variants have superior energy resistance. The end result is a standard variant that's only slightly weaker than combat armor for all-purpose use, a sturdy variant that's somewhat better for all-purpose use and a heavy variant that's better all around.
Unique armor for this armor type can be obtained from The Institute by the synth requisition officer and through tier 4 settlement armor stands.
Both the Synth helmet and the Synth field helmet occupy all three head slots.
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DC guard armorEdit
DC guard armor can be seen as a tier 1 to 3 armor type. Unlike other armors, it lacks standard, sturdy and heavy variants. Compared to standard-variant armor, DC guard armor is on par with tier 2 to 3 armors, but compared to sturdy-variant armor, it's only tier 1 to 2, and almost any heavy-variant armor is better. Because of this, its value will be higher at low levels, while being almost useless at high levels.
DC guard armor is used almost exclusively by guards in Diamond City and can only be obtained from their corpse, making acquisition of this armor a little less practical. However, guard armor may rarely be obtained from named Gunner enemies in Tessa's area.
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Vault-Tec security armorEdit
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Robot armorEdit
Robot armor is an armor found exclusively in the Automatron add-on worn by the raider tribe the Rust Devils. It is an advanced equivalent of the metal armor found in the base game, being heavier but having proportionately more resistance to ballistic attacks and a similar weakness to energy based weapons.
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Trapper armorEdit
It is an armor set that trappers commonly use, and can fit over thin clothing. The standard version is slightly more protective than sturdy raider armor. The heavy version looks identical but has stats that are slightly improved from heavy raider armor. There is no sturdy variant.
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Marine armorEdit
Marine armor is an advanced form of combat armor found in the Far Harbor add-on. The three variants (Zealot, Inquisitor, Assault) are not distinct items, but are instead the result of modifying the armor at an armor workbench. However, the Zealot and Inquisitor variants look identical. Additionally, the helmet is only available in the Assault variant, and cannot be modified.
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Disciples armorEdit
The Disciples armor is worn by members of the Disciples gang, found in the Nuka-World add-on.
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Operators armorEdit
The Operators armor is worn by members of the Operators gang, found in the Nuka-World add-on.
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Pack armorEdit
The Pack armor is worn by members of the Pack gang, found in the Nuka-World add-on.
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Unique body armor partsEdit
Unique body armor parts are legendaries that come pre-named and are not randomized, but are otherwise no different from regular legendaries.
They can be obtained from various merchants, sometimes (as with the Freefall Legs) at set locations, and possibly as quest rewards.
¹This nanofiliment material is different from another Nanofiliment material that the player character can create, possibly a bug. It provides less energy and ballistic resistance than the normal one, showing two versions of the same thing. There is still an option to upgrade to the normal Nanofiliment material.
ClothingEdit
Clothing that can be worn under body armor parts and are potentially the best for defensive purposes. Unless the ballistic weave armor mod has been unlocked, the only clothing pieces that can be upgraded on an armor workbench are the vault jumpsuits.
OutfitsEdit
These count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.
HeadwearEditFull headwearEdit
These count as hats, eyewear, and masks.
HatsEdit
EyewearEdit
MasksEdit
Fallout 4 Overboss Power Armor IdPower armor partsEdit
Wearing power armor nullifies all bonuses and effects provided by any other layer of armor, including Legendary armor effects. In addition, each layer has its own weight, which is not nullified by power armor (excluding power armor plate segments attached directly to a power armor frame), making it most effective to wear lightweight clothing or no clothing at all if operating power armor.
To get out of a power armor frame, one must press and hold the same button pressed to get into it, so 'E' (PC), 'X' (PS4) or 'A' (Xbox One).
HelmetEdit
TorsoEdit
Left armEdit
Right armEdit
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Right legEdit
Unique power armor partsEdit
OtherEdit
NPC armorEditDog apparelEdit
Dogmeat can equip dog apparel as cosmetic items (these items don't give any bonus to the dog, but the items cost its weight towards the dog max carry capacity).
Dog armor (all variants) dramatically enhances Dogmeat’s carrying capacity.
Any junkyard dogs can also wear dog apparel, but in order to give it to them the Sole Survivor need use reverse pickpocket to place it in their inventory. It will not be immediately equipped, but will be worn once one has fast traveled away and back.
There are 4 different slots on the dog to equip items, these are 'eyes', 'neck', 'headband' and 'torso'.
EyewearEdit
On this slot the welding goggles can be equipped.
HeadgearEdit
NeckEdit
TorsoEdit
Fallout 4 Overboss Power Armor ModSuper mutant apparelEdit
Strong can equip super mutant apparel.
HeadwearEdit
Body armorEdit
ArmsEdit
Overboss Power ArmorLegsEdit
OutfitEdit
Child apparelEdit
NotesEdit
See alsoEditIn Fallout 4EditIn the rest of the Fallout seriesEdit
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